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Yoder, M. B. (2009, September). Walk, fly, or teleport to learning. //Learning & Leading with Technology//, 16-20.

In Second Life, you are able to meet with and talk to people from across the world with nothing more than your computer and the program. Second Life is a multiuser virtual environment (MUVE) and allows teachers to connect and share ideas in a technologically-advanced face-to-face environment. Second Life also has a Teen Second Life area where adults must be invited and receive a background check before joining.

One program discussed in the article was Global Kids - this allows students to focus on global and social issues in Second Life. Game Pill produced a game that focused on New Orleans and children's lives after the storm. The article focuses on how games are a way for children to esacpe reality and the makers of Second Life want to use technology to get students to re-engage with reality.

Second Life helps students who might not participate in class open up to share thoughts in SL.

//Content area and technology used// Content Area: Social Studies and Science Technology Used: computers

//Specific example of unit used in article// Content Area: Science Technology Used: Students used computers and Second Life to "live" the life of a child affected by Hurricane Katrina.